Bionic Commando Rearmed Activation Code

Strategy Guide/Walkthrough/FAQ

Download Bionic_Commando_Rearmed-DarkCoderr torrent or any other torrent from the Games PC. After i load game it asks for a product activation code?whats going on.

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Ask Capcom Archive. Cant activate bionic commando rearmed Jump Menu: Forum General Forums - Ask Capcom - Ask Capcom Archive 2012-2014 - Ask Capcom Archive 2008-2012. This product is a brand new and unused Bionic Commando CD Key for Steam. This product is a unique and unused CD Key which can be activated on Steam. After your payment, you will be instantly sent a unique activation code by our automatic delivery system, called 'Autokey'. Games 0 Movies 0 Wishlist 0 Redeem a code. Is there any DRM-free release for Bionic Commando Rearmed? (5 posts) (5 posts) (5 posts) Pages: 1. This is my favourite topic. There is no version of Bionic Commando Rearmed without online activation. Even on GamersGate, it uses SecuROM for online activation. Bionic Commando Cheats, Unlockables, Action Replay Codes for XBOX 360. Best archive of Bionic Commando cheats, cheats codes, hints, secrets, action replay codes, walkthroughs and guides. When do you have to enter the codes? Is there a sound or some kind of indication letting you know you put the code(s) in correctly? 3.Can only 1 code be put in @ a time? Do the codes work with a saved game, or do you need to start a new game? Thx in advance. Bionic Commando: Rearmed. Bionic Commando Rearmed brings the amazing gameplay up to date with new visuals, new weapons, online rankings, a reworked musical score, and the addition of a two-player co-op mode. Local multiplayer mode for up to four players. Total modern visual revamp, including dynamic shadows, particle effects.

Prequel bonuses

Successfully complete Bionic Commando: Rearmed and the following tasks to get codes to unlock the 'Prototype Weapon', 'Purple Matrix', and 'Retro Oufit' in Bionic Commando. Note: The codes are different between PlayStation 3 consoles.

    Prototype Weapon: In Bionic Commando: Rearmed, find the floating FSA icon in Area A. It is located behind an electrical barrier you must backtrack to after removing. This will unlock the code in the Database.

    Purple Matrix: In Bionic Commando: Rearmed, go to Area 0, and look for the open Yashichi door after collecting all twelve Yashichis. Collect the 'Purple Matrix' inside. This will unlock the code in the Database.

    Retro Outfit: Download Bionic Commando: Rearmed to unlock the code in the Database.

Retro costume

Successfully complete the game to unlock the Retro costume.

Upgrades

Successfully complete the indicated task to unlock the corresponding upgrade:

    Ammunition Upgrade 1: Use a grenade to kill one Grunt. This increases ammo capacity.
    Ammunition Upgrade 2: Kill an enemy with a 'Death From Above'. This increases your ammo capacity.
    Faster Reload 1: Defeat one Biomech. This decreases the reload rate of the Yelena.
    Faster Reload 2: Use the Kite ability on fifteen Grunts and kill them in the air. This decreases the reload rate of the Yelena.
    Firestorm: Kill three Grunts with one Bulldog shot. This increases the blast radius for the Bulldog.
    Hip Shot: Kill ten Grunts. This increases shot accuracy for Tungsten.
    Hollow Point: Destroy one Polycraft. This increases Tungsten damage (one of two).
    In Your Face: Kill two Grunts with a single Hiker shot. This increases the rate of fire on the Hiker.
    Light Armor: Kill a Grunt in hand-to-hand combat. This increases how much damage you can take.
    No Clipping: Defeat the Mohole. This increases ammo capacity for the SJMG.
    Precision: Shoot an enemy while zoomed in with the pistol. This decreases the bullet spread when zoomed-in with the Tungsten.
    Red Matrix: Defeat the Mohole. Red Matrix doors can now be opened.
    Reloaded: Kill two Grunts with the Bulldog while swinging. This decreases the Bulldog reload time
    Six Shooter: Destroy the Buraq. The Tarantula can now lock on to six targets simultaneously.
    Sledgehammer: Kill three Grunts with the Hiker while swinging. This increases Hiker damage.
    Super Charges: Kill one Grunt with a Whip Spin attack. This increases Tungsten damage (two of two).
    The Bullet Hoser: Kill three Biomechs in hand-to-hand combat. This increases the rate of fire for the SJMG.
    White Matrix: Defeat the Constructor. White Matrix doors can now be opened.
Challenges

Successfully complete the indicated task to complete the indicated challenge. Available challenges can be viewed at the 'Information' screen.

    Arm and Wire Action: Leap Up!: Perform a leap up.
    Arm and Wire Action: Barrage: Kill three enemies at the same time with a death from above.
    Arm and Wire Action: Feel the beat, y'all!: Kill 30 grunts in hand-to-hand.
    Arm and Wire Action: First Swing: Perform a swing.
    Arm and Wire Action: Hand-To-Hand: Kill a grunt in hand-to-hand combat.
    Arm and Wire Action: Incoming!: Kill an enemy with a death from above.
    Arm and Wire Action: Jabberman: Kill 10 grunts in hand-to-hand combat.
    Arm and Wire Action: Kick In The Back: Perform two zip kicks on an enemy.
    Arm and Wire Action: Monkeyman: Swing longer than 30 meters without touching anything.
    Arm and Wire Action: Pull!: Kill an airborne enemy with a throw attack.
    Arm and Wire Action: Receiving End: Throw an object at an enemy.
    Arm and Wire Action: Reel In: Reel in three times.
    Arm and Wire Action: Speed Swinger: Complete five consecutive speed swings.
    Arm and Wire Action: Swinger: Complete three consecutive swings.
    Arm and Wire Action: The Pinball Effect: Kill two enemies with one throw.
    Arm and Wire Action: The Pitcher: Kill 50 enemies with the throw attack.
    Arm and Wire Action: Train Block: Pull down the vehicle that is blocking your way.
    Arm and Wire Action: Train Wreck: Pull down three train cars.
    Arm and Wire Action: Worthy foe: Kill three biomech in hand-to-hand combat.
    Enemy Combat: Anti-Air Measures!: Destroy one polycraft.
    Enemy Combat: Biomech Sweeper: Defeat 15 biomechs.
    Enemy Combat: Blood Trial: Kill 10 grunts.
    Enemy Combat: Cracker: Defeat five biomechs.
    Enemy Combat: Fair Fight!: Defeat one biomech.
    Enemy Combat: Headshot Bonanza: Kill 50 grunts with a headshot.
    Enemy Combat: Nemesis: Kill 350 grunts.
    Enemy Combat: Poly Cruncher: Destroy 10 polycraft.
    Enemy Combat: Slayer: Kill 25 enemy grunts.
    Enemy Combat: The bold approach: Hit one biomech with a single death from above.
    Enemy Combat: Torn Into Pieces: While in the air, destroy one polycraft.
    Weapon Usage: Air To Surface: Use the Tarantula to kill six enemies while swinging.
    Weapon Usage: Close up: Shoot an enemy while zoomed in.
    Weapon Usage: Drive By: Kill three grunts with the hiker while swinging.
    Weapon Usage: Explosive Delivery: Kill two grunts with the bulldog while swinging.
    Weapon Usage: Kaboom: Use a grenade to kill a grunt.
    Weapon Usage: Let The Dog Out: Kill three grunts with one bulldog shot.
    Weapon Usage: Man Locked Up: Use the Tarantula's lock-on ability to kill one infantry unit.
    Weapon Usage: Rocket Man: Use the Tarantula to kill 10 enemies.
    Weapon Usage: Stroke Of Luck: Kill one enemy by using the bulldog.
    Weapon Usage: The River: Kill five grunts with a single grenade.
    Weapon Usage: The Turn: Kill four grunts with a single grenade.
    Weapon Usage: Two Hit Wonder: Kill two guards with a single hiker shot.
Hidden ending message

Successfully complete the game. After the credits, a screen with red Morse code will appear. It translates into the German message 'BESTAETIGE. AUSFUEHRUNG VON PHASE ZWEI VORBEREITET. AKTIVIERE PROJEKT ALBATROSS.' The English translation reads 'CONSENT. IMPLEMENTATION OF PHASE TWO PREPARED. ACTIVATE PROJECT ALBATROSS.'

Resident Evil 5 reference

Towards the beginning of the game, after you exit through the big hole in the side of the building there is a Tricell billboard. This is a reference to Resident Evil 5.

Trophies

Successfully complete one of the following tasks to get a trophy:

    Blood Trial (Bronze): Complete 'Blood Trial' challenge.
    Close Up (Bronze): Complete 'Close Up' challenge.
    Leap Up! (Bronze): Complete 'Leap Up!' challenge.
    Kaboom (Bronze): Complete 'Kaboom' challenge.
    Train Wreck (Bronze): Complete 'Train Wreck' challenge.
    Swinger (Bronze): Complete 'Swinger' challenge.
    Man Locked Up (Bronze): Complete 'Man Locked Up' challenge.
    Stroke of Luck (Bronze): Complete 'Stroke of Luck' challenge.
    Kick In The Back (Bronze): Complete 'Kick In The Back' challenge.
    Receiving End (Bronze): Complete 'Receiving End' challenge.
    Jabber Man (Bronze): Complete 'Jabber Man' challenge.
    Incoming! (Bronze): Complete 'Incoming!' challenge.
    Slayer (Bronze): Complete 'Slayer' challenge.
    Torn Into Pieces (Bronze): Complete 'Torn Into Pieces' challenge.
    Fair Fight! (Bronze): Complete 'Fair Fight!' challenge.
    Cracker (Bronze): Complete 'Cracker' challenge.
    Whoo-paah! (Bronze): Complete 'Whoo-paah!' challenge.
    Down To Earth (Bronze): Complete 'Down To Earth' challenge.
    Rocket Man (Bronze): Complete 'Rocket Man' challenge.
    Two Hit Wonder (Bronze): Complete 'Two Hit Wonder' challenge.
    Explosive Delivery (Bronze): Complete 'Explosive Delivery' challenge.
    The Pinball Effect (Bronze): Complete 'The Pinball Effect' challenge.
    Worthy Foe (Bronze): Complete 'Worthy Foe' challenge.
    Spence is in the Air (Bronze): Complete 'Spence is in the Air' challenge.
    The River (Bronze): Complete 'The River' challenge.
    Let the Dog Out (Bronze): Complete 'Let the Dog Out' challenge.
    Barrage (Bronze): Complete 'Barrage' challenge.
    Air to Surface (Bronze): Complete 'Air to Surface' challenge.
    Drive-by (Bronze): Complete 'Drive-by' challenge.
    Pull! (Bronze): Complete 'Pull!' challenge.
    Come Out and Play (Bronze): Complete 'Come Out and Play' challenge.
    Crowd Control (Bronze): Complete 'Crowd Control' challenge.
    Shoot 'Em Up! (Bronze): Complete 'Shoot 'Em Up!' challenge.
    Out of the Bush (Bronze): Complete 'Out of the Bush' challenge.
    Can you dig it? (Bronze): Complete 'Can you dig it?' challenge.
    Feel the Beat, Y'all! (Bronze): Complete 'Feel the Beat, Y'all!' challenge.
    Shellshock (Bronze): Complete 'Shellshock' challenge.
    Headshot Bonanza (Bronze): Complete 'Headshot Bonanza' challenge.
    Poly Cruncher (Bronze): Complete 'Poly Cruncher' challenge.
    Nemesis (Bronze): Complete 'Nemesis' challenge.
    Biomech Sweeper (Bronze): Complete 'Biomech Sweeper' challenge.
    Whip 'Em Good (Bronze): Complete 'Whip 'Em Good' challenge.
    I Got Hard (Silver): Finish the game in Hard mode.
    The Pitcher (Silver): Complete 'The Pitcher' challenge.
    The Collector (Silver): Find all collectibles in the game.
    I went Commando (Gold): Finish the game in Commando mode.
    Bionically Challenged (Gold): Complete all challenges in the game.
    End Game (Gold): Complete the final mission.
    Go-Go Bionic! (Platinum): Complete all other Bionic Commando Trophies.

Additionally, there is one secret trophy:

    Choke on that (Silver): Kill Groeder for good.

Bionic Commando Rearmed Download

Bionic Commando Rearmed 2
Official game art featuring the game's protagonist, Nathan Spencer
Developer(s)Fatshark
Publisher(s)Capcom
Composer(s)Simon Viklund
SeriesBionic Commando
EngineDiesel Engine
Platform(s)PlayStation 3 (PSN)
Xbox 360 (XBLA)
Release
Genre(s)Platforming, Metroidvania[1]
Mode(s)Single-player, multiplayer
Bionic Commando Rearmed Activation CodeBionic Commando Rearmed Activation Code

Bionic Commando Rearmed 2 is the sequel to the 2008 platformingvideo gameBionic Commando Rearmed. It was developed by Fatshark and published by Capcom. It features enhancements to protagonist Nathan Spencer's bionic arm, which he primarily uses to grapple to and swing from objects. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.

The game's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles. The team's original mission evolves as the bionics, split into three teams, face opposition greater than they have previously faced. Reception from critics was lukewarm. Some critics praised the new gameplay mechanics, while others felt that it was a step down from its predecessor.

Gameplay[edit]

Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies. Rearmed 2 changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.[2]

Bionic Commando Rearmed 2 features an upgrade system which allows protagonist Nathan Spencer to equip both passive and combative features to his bionic arm.

Challenge rooms return in Rearmed 2, but have been altered to require the use of specific abilities in certain challenges. Rearmed 2 features 24 challenge rooms, which are unlocked in a progressive order rather than a group at a time as seen in Bionic Commando Rearmed.[3] Veteran players who've become accustomed to the glitchy swing mechanics of prior entries will be relieved, or frustrated, to know they'll need new strategies for completing some of the challenge rooms, most notably making use of the spike pits in order to progress. Local cooperative gameplay also returns, with the second player controlling a version of Spencer that resembles the one on the cover of the NES version of Bionic Commando.[4]

Rearmed 2 also features new gameplay mechanics. Some of these were first introduced in the 2009 3D shooter Bionic Commando. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies.[5] Once the game is completed players may opt to activate the game's Retro mode which disables the ability to jump.[6] Players can also climb over small obstacles, or onto slightly higher elevations.[7] Entirely new to the series are Components; items and attributes that can be equipped to enhance the player character. Components include a grenade launcher attachment for the bionic arm and a passive heath regeneration ability.[5] The player can upgrade or change Spencer's abilities in the enhancements screen during gameplay. Also, new to the series will be the ability to enter a scanning mode known as Bio Vision. While in this mode players can search for secrets and scan facts about enemies and locales which may help them progress through the game.[8][9]

Absent from Bionic Commando Rearmed 2 are top-down levels, which in its predecessor symbolized an enemy attack while en route to a location. When the game's producer Rey Jimenez was asked why they are being excluded, Jimenez responded “People liked them because they were in the original, but I don’t remember hearing anyone say that was their favorite part of the game. It doesn’t have the swinging, you know?”[3] Jimenez also revealed that with Rearmed 2 level progression will be linear instead of allowing the player to pick and choose their path. Players will, however, be able to return to previous levels using newly acquired abilities and weaponry to access areas they were previously unable to.[3]

Synopsis[edit]

Bionic Commando Rearmed 2 takes place a few years after Bionic Commando Rearmed and prior to 2009's Bionic Commando.[5] In the game, a dictator named General Sabio from the Papagayan Islands threatens to attack the FSA, protagonist Nathan Spencer's organization. The FSA sends Colonel Brubaker to confront the dictator, but Brubaker disappears shortly after arriving. In response, a team of five bionics, including Spencer, are sent to combat the threat and locate Brubaker.[7] The group arrives on the islands via helicopter and divides into three teams, Spencer, being the commander, operates alone while the other teams operate in pairs.[2]

En route to Brubaker's last known location Spencer receives a communication from Mag, one of the team leaders, informing him that 'something huge' had attacked them, taken her partner McNamara's bionic arm, and forced them to separate.[2] Spencer instructs the team to regroup at Brubaker's last coordinates. Upon arriving Spencer finds the area in shambles with Brubaker's forces dead. Spencer soon discovers that a large mechanized robot designated GORILLA is responsible for the carnage. After disabling the robot, Spencer contacts FSA headquarters to inform them of the situation and the possible demise of Brubaker. Spencer's commanding officer, Joe Gibson (Super Joe) tells him that Brubaker is indeed alive, as his tracking device is still active. He informs Spencer that he may have been taken captive as his signal appears to be moving quickly across the island. Spencer is again tasked with rescuing Brubaker at all costs and completing his mission.[2]

Shortly afterward Spencer finds one of his operatives, Wilcox, dying outside a factory. Wilcox tells him 'something huge' took his bionic legs, killed Hauser, and left him for dead. As Spencer begins to signal for help Wilcox dies. Deep in the factory Spencer confronts GORILLA, disabling it again. He is then contacted by McNamara, one of his remaining team, who struggles to tell Spencer that he must find and disable missiles armed by General Sabio.[2] Upon finding Brubaker's signal, Spencer is knocked unconscious by poison gas while contacting Super Joe. He is placed in a high security prison by Sabio's men, which he promptly escapes.[2] Outside he learns from Mag that Brubaker had actually lost his legs and an arm in the FSA's service. Following a hunch he heads to a nearby facility. Inside he finds Brubaker, equipped with the bionic legs and arm from Spencer's teammates Wilcox and McNamara. He tells Spencer that he has orchestrated a war between the FSA and Sabio's army. In exchange for Sabio's help retrieving and installing the bionic parts Brubaker gave Sabio the coordinates and performance data for all of the FSA missile batteries, giving Sabio the upper hand in the coming war. After a confrontation, the GORILLA robot appears. Brubaker orders it to kill Spencer; however, the robot now sees Brubaker as an 'extreme bionic' and confronts him instead, thus allowing Spencer to escape.[2]

Spencer makes his way to Sabio's headquarters in order to disarm the missiles. He tries to convince Sabio of Brubaker's treachery, but is unsuccessful. Defeating Sabio, he boards one of the missiles as it takes off. Spencer disarms several missiles while en route to their target but is unable to disarm the last missile in time. Upon waking from final missile's impact, he is astonished to find that he is alive and that the missile did not explode. He encounters McNamara, who struggles to tell him that he was the one who disabled the final missile. Spencer notices McNamara has equipped the bionic arm of his fallen teammate Hauser in place of his lost arm. As each bionic is synchronized for only one user, the merge drives McNamara insane. Spencer reluctantly battles and defeats the crazed McNamara.[2]

In the game's epilogue the player learns that initially the public was grateful for the bionics' service, but soon began to be fearful and distrust the bionics as more details of the conflict were revealed. The bionic program was ordered to be disbanded and all implants removed or disabled. The player also learns that Super Joe placed the weight of the conflict on Spencer, something that would later drive him to his villainous ways in the future.[2]

Development[edit]

The protagonist, Nathan Spencer, received a slight redesign for Rearmed 2 (left) from his original Rearmed design (right). The change was well received by critics.[10][11][12]

Bionic Commando Rearmed Cheats

Bionic Commando Rearmed 2 was revealed at Capcom's Captivate 2010 event on April 20, 2010.[13][14] It was developed using the Diesel engine, which was used on both Rearmed and 2009's Bionic Commando.[5] The protagonist, Nathan Spencer, received a visual redesign for the sequel to tie in the years between Rearmed and the 2009 3D game. Spencer is equipped with an updated arm, has changed his hair style, and has grown a mustache.[5]

The title originally started development under GRIN, who had developed the previous title. When the company folded four months into development, Fatshark took over, having worked with GRIN previously on other games.[15][16] Some key employees worked with Fatshark following the closing of GRIN. Simon Viklund, Creative Director on the first Rearmed was hired as a Creative Advisor to the Fatshark team.[16] Of his position with Fatshark, Viklund remarked, 'They were taking over things mid-project and I worked as a creative advisor during the hand-over to tell them what they were looking at.'[16] Viklund further stated that the original design for the game involved events beyond the existing plot. 'I wanted to start off there and end up in a city in the FSA where everyone can see a bionic fighting. [I thought it would be] a nice way to convey that now everyone will see that bionics can't always be controlled.'[16] He noted that this would be an event in which the public would notice the dangers of bionics and seek to outlaw them.[16]

Cooperative gameplay is again included in the game, though limited to local multiplayer. Producer Ray Jimenez stated that the reason for this was that the developers 'wanted to concentrate on the actual game itself rather than adding new features to it.'[5] The splitscreen gameplay was removed from cooperative gameplay. According to Fatshark's Robert Bäckström the developers found that 'gameplay became more fun if you played it on the same screen.' Bäckström further stated that coop will feature modified gameplay, requiring players to work together to defeat level bosses.[15] Developers added the ability to jump in the game, along with several other abilities from the 2009 3D game Bionic Commando. The developers provided the ability to complete the entire game without ever jumping, which also results in an achievement or trophy.[17] In an interview with Gamereactor, Robert Bäckström stated that although he did not know a definite release date, the developers had completed the game as of December 2010.[15] It was later released in February 2011.[18]

Simon Viklund returns as the game's composer for the sequel.[5] The arrangements were created in Buzz, a freeware virtual studio program.[16] Viklund cited games on the Nintendo Entertainment System as influences for Rearmed 2's music, including the Mega Man series, DuckTales, and Gun.Smoke.[16] When asked about the possibility of a commercial release to the game's soundtrack, Viklund states 'I do encourage those who ask me if there will be a BCR2 soundtrack to contact Capcom. Really, it's up to them.' A contest was held from July 16, 2010 to August 11, 2010 allowing fans to remix an 8-bitBionic Commando track for inclusion in the game.[19] On September 14, 2010 two winners were chosen. Their remixes were included in the music for Bionic Commando Rearmed 2.[20] Regarding the winners' arrangements, Viklund stated 'What I had to say about the winning submissions was that I think it's a cliché at this point to bring in the electric guitars on interpretations of old NES songs, and yet it’s always nice to hear that (or any) cliché actually done well. Those two guys both did it really well.'[16]

Reception[edit]

Reception
Review scores
PublicationScore
PS3Xbox 360
Destructoid7/10[21]7/10[21]
Edge5/10[22]N/A
EurogamerN/A6/10[23]
Game Informer7.25/10[12]7.25/10[12]
Game RevolutionC[25]C[25]
GameProN/A[24]
GameSpot5/10[26]5/10[26]
GameTrailersN/A8.3/10[11]
GameZoneN/A5.5/10[27]
Giant Bomb[28][28]
IGN6/10[29]6/10[30]
JoystiqN/A[31]
OXM (US)N/A6.5/10[32]
PSM6/10[33]N/A
The A.V. ClubB−[34]N/A
Aggregate score
Metacritic63/100[35]62/100[36]

Bionic Commando Rearmed 2 received 'mixed' reviews on both platforms according to the review aggregation website Metacritic.[35][36] Most reviews cited it as inferior to its predecessor. Sales for 2011 were low, moving only 8,359 units on Xbox Live Arcade.[37]

IGN's Daemon Hatfield gave the game a mediocre score and stated it doesn't feel as special as the original Rearmed. He noted that the ability to jump just makes the game 'just another platformer.'[29][30] He also warned potential buyers of Rearmed 2 for the PlayStation 3, referencing the requirement that players must sign into the PlayStation Network before starting the game, a form of digital rights management.[29] The reviewer from GameTrailers gave the Xbox 360 version a more favorable review. He cited some improvements to the swinging mechanics, yet pointed out some fans may not appreciate the jump mechanic.[11]

Brett Elston of GamesRadar+ felt that the game seemed to be 'a scaled-back version' of the original Rearmed. He felt the levels were 'watered down' levels and cited poor framerate issues.[38] Reviewer Jobert Atienza of 1UP.com stated that 'In many respects, it's exactly what I would expect from a follow-up: more of the same with minor enhancements. At the same time, it is just more of the same with some enhancements, but Fatshark seemed to be aiming to make the best damn sequel they could...just without rocking the boat too much.'[10]GameSpot's Tom McShea gave the game a poor review, criticizing unresponsive controls and cheap deaths.[26] Bryan Vore of Game Informer praised the game's varied environments and the new jump mechanics, but noted that some of the boss battles did not make creative use of the bionic arm's abilities like the original Rearmed.[12]

References[edit]

  1. ^Nielsen, Jacob Herold (February 23, 2011). 'Bionic Commando Rearmed 2 (Page 2)'. Eurogamer Denmark (in Danish). Gamer Network. Retrieved September 12, 2016. Den simple og ellers ligefremme stil har måttet vige for en tyk omgang Metroidvania...
  2. ^ abcdefghiFatshark (February 1, 2011). Bionic Commando Rearmed 2. Capcom.
  3. ^ abcTuri, Tim (June 17, 2010). 'Capcom: Bionic Commando Rearmed 2 Has No Top-Down Levels, Branching Paths'. Game Informer. GameStop. Retrieved September 24, 2010.
  4. ^Scanlon, Drew (February 1, 2011). 'Quick Look: Bionic Commando Rearmed 2'. Giant Bomb. CBS Interactive. Retrieved May 13, 2018.
  5. ^ abcdefgMitchell, Richard (June 17, 2010). 'Interview: Capcom's Rey Jiminez on Bionic Commando Rearmed 2'. Engadget (Joystiq). Oath Inc. Retrieved May 13, 2018.
  6. ^Parish, Jeremy (September 5, 2010). 'Bionic Commando Rearmed 2 is a Tentative Leap'. 1UP.com. Ziff Davis. Archived from the original on March 11, 2016. Retrieved May 13, 2018.
  7. ^ abFredrico, Philip (September 21, 2010). 'Bionic Command Rearmed 2 Interview & Gameplay with Rey Jimenez'. Capsule Computers. Retrieved September 24, 2010.
  8. ^Ashcraft, Brian (June 16, 2010). 'Bionic Commando Rearmed 2 Impressions'. Kotaku. Gawker Media. Retrieved September 24, 2010.
  9. ^GameSpot staff (June 16, 2010). 'Bionic Commando Rearmed 2 Interview: Rey Jimenez'. GameSpot. CBS Interactive. Retrieved May 13, 2018.
  10. ^ abAtienza, Jobert (February 1, 2011). 'Bionic Commando Rearmed 2 Review'. 1UP.com. Ziff Davis. Archived from the original on March 4, 2016. Retrieved May 13, 2018.
  11. ^ abc'Bionic Commando Rearmed 2 Review (X360)'. GameTrailers. Defy Media. February 2, 2011. Archived from the original on July 23, 2014. Retrieved May 13, 2018.
  12. ^ abcdVore, Bryan (February 3, 2011). 'Bionic Commando Rearmed 2'. Game Informer. GameStop. Retrieved February 9, 2011.
  13. ^Crecente, Brian (April 20, 2010). 'Bionic Commando Rearmed 2 Puts the Jump in Retro Fun'. Kotaku. Gawker Media. Retrieved September 24, 2010.
  14. ^Alexander, Leigh (April 20, 2010). 'Capcom Announces Bionic Commando Rearmed 2, Marvel Vs. Capcom 3 And More'. Gamasutra. UBM plc. Retrieved January 5, 2011.
  15. ^ abc'Bionic Commando: Rearmed 2 - interview'. Gamereactor. Gamez Publishing A/S. December 27, 2010. Retrieved May 13, 2018.
  16. ^ abcdefghLangley, Ryan (March 7, 2011). 'Interview: Back In The Swing Of Things - The Audio For Bionic Commando Rearmed 2'. Gamasutra. UBM plc. Retrieved May 13, 2018.
  17. ^Destructoid (September 8, 2010). 'PAX 10: Bionic Commando Rearmed 2 hands-on interview of mystery'. YouTube. Alphabet Inc. Retrieved January 5, 2011.
  18. ^'CES 2011: Bionic Commando Rearmed 2'. Capcom-Unity. Capcom. January 5, 2011. Retrieved January 6, 2011.
  19. ^Jimenez, Rey (July 16, 2010). 'Announcing the 'Make Something RADD' Music Remix Contest!!'. Capcom-Unity. Capcom. Archived from the original on July 20, 2010. Retrieved May 13, 2018.
  20. ^Jimenez, Rey (September 14, 2010). 'BCR 2 Make Something RADD Remix Contest Winners'. Capcom-Unity. Capcom. Retrieved September 15, 2010.
  21. ^ abChester, Nick (February 2, 2011). 'Bionic Commando Rearmed 2'. Destructoid. Enthusiast Gaming. Retrieved May 14, 2018.
  22. ^Edge staff (March 2011). 'Bionic Commando Rearmed 2 (PS3)'. Edge. No. 225. Future plc. p. 105.
  23. ^Schilling, Chris (February 2, 2011). 'Bionic Commando Rearmed 2 (Xbox 360)'. Eurogamer. Gamer Network. Retrieved February 2, 2011.
  24. ^Martin, Garrett (February 7, 2011). 'Bionic Commando Rearmed 2 (X360)'. GamePro. GamePro Media. Archived from the original on February 10, 2011. Retrieved May 14, 2018.
  25. ^ abReboucas, Eduardo (February 15, 2011). 'Bionic Commando Rearmed 2 Review'. Game Revolution. CraveOnline. Archived from the original on October 17, 2012. Retrieved May 14, 2018.
  26. ^ abcMcShea, Tom (February 3, 2011). 'Bionic Commando Rearmed 2 Review'. GameSpot. CBS Interactive. Retrieved May 13, 2018.
  27. ^Haley, William (February 7, 2011). 'Bionic Commando Rearmed 2 Review (X360)'. GameZone. Archived from the original on April 20, 2011. Retrieved May 14, 2018.
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External links[edit]

Bionic Commando Rearmed Activation Code
  • Bionic Commando Rearmed 2 at MobyGames
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